

It began, along with a series of similar stations, as a small, highly classified and secretive plasma research facility far in the depths of the peripheral edges of civilized space. Space Station 13 as a destination has reached near-mythical proportions among the adventurous types since its initial launch in 2548. These are the stories of the people, pets, silicons, and everything else in between who have become involved with Nanotrasen and their ventures. But by standing too far back and looking at the big picture, it's easy to miss out on the most compelling parts of life in the 26th century. The universe is in flux, as giant megacorporations escalate from covert treachery and assassinations to outright skirmishing, government organizations desperately try to reign in and project power over said corporations as they expand to the farthest reaches of space, and fantastic and fascinating scientific advancements are constantly being made then destroyed. It is as close to canonical lore as you will get for the /tg/station codebase, however people are not required to use this lore, nor are maintainers bound to it. Rather, it is a collection of ideas and starting points for you to use IC with other players to generate interesting conversations and events. This is not an exhaustive effort to catalog the universe of SS13 in great detail, as with Baystation. 2.2 The following is a collection of basic things to keep in mind with the CC Universe.
